Window
Object Hierarchy:
Description:
public class Window :
Container
Top level widget for displaying other widgets on the Screen.
All other widgets must be contained in a Window in order to be displayed on the Screen
. Windows are displayed in a stack. A new Window is added to the stack by calling
show and removed from the stack by calling
close. Only the top-most Window is visible to the user and only that Window
receives user input.
Content:
Properties:
Creation methods:
Methods:
- public void show ()
Make the window visible by putting it on top of the window stack of
the active screen.
- public void show_on_screen (Screen screen)
Make the window visible by putting it on top of the window stack.
- public bool close ()
Remove the window from the window stack.
- public override void redraw ()
Notifies that this widget has changed and needs to be redrawn.
- protected override void do_layout ()
- protected override void draw_background ()
- protected override void draw_content ()
Signals:
Inherited Members:
All known members inherited from class EV3devKit.UI.Container
All known members inherited from class EV3devKit.UI.Widget
All known members inherited from class GLib.Object
- @new
- newv
- new_valist
- get_type
- get_class
- @ref
- unref
- ref_sink
- weak_ref
- weak_unref
- add_weak_pointer
- remove_weak_pointer
- @get
- @set
- get_property
- set_property
- get_data
- set_data
- set_data_full
- steal_data
- get_qdata
- set_qdata
- set_qdata_full
- steal_qdata
- freeze_notify
- thaw_notify
- dispose
- constructed
- notify_property
- connect
- disconnect
- add_toggle_ref
- remove_toggle_ref
- bind_property
- notify
- ref_count