Grx.Pixmap
const Grx = imports.gi.Grx; let pixmap = new Grx.Pixmap(pixels: ByteArray, w: Number(gint), h: Number(gint), colors: Array(Grx.Color));
A fill pattern stored in a layout identical to the video RAM for filling using 'bitblt'-s. It is mode dependent, typically one of the library functions is used to build it.